Alexander Persson - 3D Animator

About Me

I am a 20 year old chap with an avid interest for computer sciences, physics, history, military things and of course, animation! On the job I am a relatively serious and hard working person, but that doesn't prevent me from appreciating jokes and humor. When I am not working I dedicate myself to outdoor recreation through Airsoft, which is basically Paintball without the paint. I do this when the weather allows and when it doesn't I dedicate myself to political role play as well as digital creative work. During my school years I often engaged with video games but have lately cut it down a notch. Nowadays I show my passion for games through the creation of game content, such as animations, but also through irregular game sessions.


Artistic Software

  • Autodesk 3ds Max
  • Autodesk Maya
  • Adobe Photoshop

Programming Languages

  • Python 3.*

Programming Software

  • JetBrains PyCharm
  • JetBrains WebStorm
  • Notepad++


Professional Experience

  1. Dolorem Ipsum

    Engine: Quia Dolor Sit Amet
    Date: February 30th 0 CE


    • consectetur adipisci velit
    • sed quia non-numquam
    • eius modi tempora inci dunt
    • ut labore et dolore magnam
    • aliquam quaerat voluptatem

Amateur Experience

  1. Song of the Bardbarians

    Engine: Unity 2019.3.5f1
    Date: March 2020 - May 2020


    • Animations
  2. Dino Jump

    Engine: TenGine
    Date: November 2019 - December 2019


    • Animations
    • Environment
    • Technical Art
  3. Battlefield 2: Final War

    Engine: Refractor 2
    Date: October 2013 - January 2017


    • Project Lead
    • Concept
    • Implementation
    • Balancing
    • Animations